Friday 30 November 2012

War of Heroes Resources


Storm’s Cape

Complete a set of all six of Storm’s Cape.
Set 1 = [Queen of Lightning] Storm card
Set 2 = [Level Up] ISO-8 card
Set 3 = [Queen of Lightning] Storm card
You cannot complete more than three sets

Suitcase

Complete a set of all six Suitcases
Set 1 = [Legal Eagle] She-Hulk card
Set 2 = [Level Up] ISO-8 card
Set 3 = [Legal Eagle] She-Hulk card

Sword of Proficiency

Complete a set of all six Swords of Proficiency
Set 1 = Taskmaster
Set 2 = [Level Up] ISO-8 card
Set 3 = Taskmaster

Assassin’s Choker

Complete a set of all six Assassin’s Chokers
Set 1 = X-23
Set 2 = [Level Up] ISO-8 card
Set 3 = X-23

War of Heroes Skills


Your deck can get boosted by the effects from Skill Cards, Special Combinations, and bonuses from your order.
  • Special Combo - Certain card combinations in your deck can provide a chance of a Special Combo.
  • Alliance Attack Leader 10% – If your alliance has designated you as an Attack Leader, your deck gains a 10% boost to ATK.
  • Alliance Defense Leader 10% – If your alliance has designated you as an Defense Leader, your deck gains a 10% boost to DEF.
  • Alliance Vice Leader 5% – If your alliance has designated you as an Vice Leader, your deck gains a 5% boost to ATK and DEF.
  • Adapter 5% – If your alliance has the correct Adapter, Type matching cards will get a 5% boost for both DEF and ATK
  • Scrapper Bonus – 10%, 21% or 30% – Randomly start at 10% after a successful attack then randomly increase percentage after other successful attack. Effect for 10 minutes.
For cards that have skill effects, each skill level beyond Level 1 increases the boost effect by 1%.
This article is a work in progress. Please help us build this chart by testing your cards.
Use your decks to test your cards and try to find the relative power of their skill in percentage. Remember that skills are cumulative starting with your alliance adaptor:
Affects ATK/DEF Intensify Degrade Partially Notably Remarkably Significantly Extremely
1 Type ATK Intensify % 8% 12% 15% %
1 Type DEF Intensify % 8% 12% % %
1 Type ATK Degrade % 8% 12% % %
1 Type DEF Degrade % 8% 12% % %
1 Type ATK/DEF Intensify % 6% % % %
1 Type ATK/DEF Degrade % 6% % % %
All ATK Intensify % % 9% % %
All DEF Intensify % % 9% % %
All ATK Degrade % % 9% % %
All DEF Degrade % % 9% % %
All ATK/DEF Intensify % 4% 7% % %
All ATK/DEF Degrade % 4% 7% % %
Self ATK Intensify % % % % %
Self DEF Intensify % % % % %
Self ATK/DEF Intensify % % % % %

War of Heroes Operations


You can do Missions to get XP (Experience Point), Silver and Cards that may help you enhance your Deck. There are 5 Missions in each Operation except for Operation 1.

Operation 1: Trouble in Mid-Town

Operation 1 serves as an introduction for new players. New players will learn about the different features of the game such as doing missions and fusion of cards.
The missions in Operation 1 will give a different number of rewards from the other missions and all the rewards are predetermined.

Operation 2: HYDRA Hijinks

Energy Used -1 XP Award +1 Silver Award +20~24
Mission Possible Card Award
2-1 Spider-Woman Sandman Elektra Storm’s Cape
2-2 Vulture Beast Psylocke Storm’s Cape
2-3 Vulture Wolverine Invisible Woman Storm’s Cape
2-4 Spider-Woman Sandman Iron-Man Storm’s Cape
2-5 Black Cat The Thing Franklin Storm’s Cape

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +1 Mastery.
  • The Storm’s Cape color is not the same for all players. However the player will always get the color of their game.

Operation 3: The Doctor’s Revenge

Energy Used -2 XP Award +2 Silver Award +40~48
Mission Possible Card Award
3-1 Ms. Marvel Beast Psylocke Storm’s Cape
3-2 Black Cat The Thing Iron-Man Storm’s Cape
3-3 Mockingbird War Machine Franklin Storm’s Cape
3-4 Ms. Marvel Beast Bullseye Storm’s Cape
3-5 Mockingbird Wolverine Enchantress Storm’s Cape

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +2 Mastery.
  • The Storm’s Cape color is not the same for all players. However the player will always get the color of their game.

Operation 4: Mean Streets

Energy Used -3 XP Award +3 Silver Award +60~72
Mission Possible Card Award
4-1 Valkyrie Hercules Elektra Storm’s Cape
4-2 Mockingbird Hulk Vision Storm’s Cape
4-3 Ghost Rider Medusa Enchantress Storm’s Cape
4-4 Mockingbird Hercules Vision Storm’s Cape
4-5 Wasp War Machine Black Panther Storm’s Cape

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +3 Mastery.
  • The Storm’s Cape color is not the same for all players. However the player will always get the color of their game.

Operation 5: Buckets of Bullets

Energy Used -4 XP Award +4 Silver Award +80~96
Mission Possible Card Award
5-1 Sif Kingpin Mr. Fantastic Storm’s Cape
5-2 Black Cat Luke Cage Electra Storm’s Cape
5-3 Human Torch Hulk Falcon Storm’s Cape
5-4 Sif Kingpin Mr. Fantastic Storm’s Cape
5-5 Ghost Rider Sandman Falcon Storm’s Cape

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +4 Mastery.
  • The Storm’s Cape color is not the same for all players. However the player will always get the color of their game.

Operation 6: Mind of MODOK

Energy Used -5 XP Award +5 Silver Award +100~120
Mission Possible Card Award
6-1 Wasp Sentinel Franklin Suitcase
6-2 Spider-Woman Luke Cage Franklin Suitcase
6-3 Black Cat Sandman Capitan America Suitcase
6-4 Blade Colossus Elektra Suitcase
6-5 Wasp Hercules Falcon Suitcase

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +5 Mastery.
  • The Suitcase color is not the same for all players. However the player will always get the color of their game.

Operation 7: Aiming Too High

Energy Used -6 XP Award +6 Silver Award +120~144
Mission Possible Card Award
7-1 Black Cat War Machine Captain America Suitcase
7-2 Valkyrie Hercules Psylocke Suitcase
7-3 Blade The Thing Enchantress Suitcase
7-4 Valkyrie War Machine Psylocke Suitcase
7-5 Spider-Woman The Thing Falcon Suitcase

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +6 Mastery.
  • The Suitcase color is not the same for all players. However the player will always get the color of their game.

Operation 8: Baron’s Gambit

Energy Used -7 XP Award +7 Silver Award +140~168
Mission Possible Card Award
8-1 Ms. Marvel Sentinel Mr. Fantastic Suitcase
8-2 Mockingbird Thor Vision Suitcase
8-3 Tigra Kingpin Franklin Suitcase
8-4 Mockingbird Sentinel Mr. Fantastic Suitcase
8-5 Ms. Marvel Kingpin Punisher Suitcase

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +7 Mastery.
  • The Suitcase color is not the same for all players. However the player will always get the color of their game.

Operation 9: Might and Fury

Energy Used -8 XP Award +8 Silver Award +160~192
Mission Possible Card Award
9-1 Valkyrie Colossus Elektra Suitcase
9-2 Spider-Woman Thing Punisher Suitcase
9-3 Vulture Thor Falcon Suitcase
9-4 Spider-Woman Sandman Franklin Suitcase
9-5 Valkyrie Colossus Falcon Suitcase

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +8 Mastery.
  • The Suitcase color is not the same for all players. However the player will always get the color of their game.

Operation 10: Hunters

Energy Used -9 XP Award +9 Silver Award +180~216
Mission Possible Card Award Resource Award
10-1 Vulture Silver Surfer Bullseye Sword of Proficiency
10-2 Human Torch Medusa Bullseye Sword of Proficiency
10-3 Ms. Marvel Hercules Doctor Strange Sword of Proficiency
10-4 Daredevil Medusa Franklin Sword of Proficiency
10-5 Human Torch Hercules Vision Sword of Proficiency

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +9 Mastery.
  • The Sword of Proficiency color is not the same for all players. However the player will always get the color of their game.

Operation 11: Vanity Vanquished

Energy Used -10 XP Award +10 Silver Award +200~240
Mission Possible Card Award
11-1 Black Cat War Machine Doctor Strange Sword of Proficiency
11-2 Human Torch Kingpin Bullseye Sword of Proficiency
11-3 Daredevil Colossus Enchantress Sword of Proficiency
11-4 Human Torch Silver Surfer Bullseye Sword of Proficiency
11-5 Ms. Marvel Colossus Vision Sword of Proficiency

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +10 Mastery.
  • The Sword of Proficiency color is not the same for all players. However the player will always get the color of their game

Operation 12: Day Walker

Energy Used -11 XP Award +15 Silver Award +220~264
Mission Possible Card Award
12-1 Sif Thing Mr. Fantastic Sword of Proficiency
12-2 Human Torch Ultron Black Panther Sword of Proficiency
12-3 Nova Beast Bullseye Sword of Proficiency
12-4 Vulture Sentinel Black Panther Sword of Proficiency
12-5 Sif Beast Hawkeye Sword of Proficiency

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +11 Mastery.
  • The Sword of Proficiency color is not the same for all players. However the player will always get the color of their game.

Operation 13: Put a Stake in it

Energy Used -12 XP Award +17 Silver Award +240~288
Mission Possible Card Award
13-1 Human Torch War Machine Bullseye Sword of Proficiency
13-2 Tigra Kingpin Hawkeye Sword of Proficiency
13-3 Ms. Marvel Ultron Black Panther Sword of Proficiency
13-4 Sif Kingpin Psylocke Sword of Proficiency
13-5 Nova War Machine Black Panther Sword of Proficiency

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +12 Mastery.
  • The Sword of Proficiency color is not the same for all players. However the player will always get the color of their game.

Operation 14: The Break In

Energy Used -10 XP Award +14 Silver Award +200~240
Mission Possible Card Award
14-1 Tigra Cyclops Invisible Woman Assassin’s Choker
14-2 Wasp Luke Cage Invisible Woman Assassin’s Choker
14-3 Human Torch Thing Iron Fist Assassin’s Choker
14-4 Storm Luke Cage Psylocke Assassin’s Choker
14-5 Wasp Medusa Bullseye Assassin’s Choker

Note:

  • Rather than being rewarded with an item from the above list, one of your cards may gain +10 Mastery.
  • The Assassin’s Choker color is not the same for all players. However the player will always get the color of their game.

Operation 15: A Wider Conspiracy

Energy Used -11 XP Award +15 Silver Award +220~264
Mission Possible Card Award
15-1 Tigra Kingpin Iron Fist Assassin’s Choker
15-2 Wasp Beast Invisible Woman Assassin’s Choker
15-3 Storm Luke Cage Vision Assassin’s Choker
15-4 Wasp Cyclops Invisible Woman Assassin’s Choker
15-5 Sif Luke Cage Black Panther Assassin’s Choker